Stories, insights, and notes
from my journey in UX, design, and beyond

Journals covering design principles, personal experiences, and creative explorations. Each one crafted to be informative, reflective, and shareable.

Your Eye, Not the Tool, Creates the Magic

Your Eye, Not the Tool, Creates the Magic

In my career, I’ve lived through enough tool revolutions to lose count. Photoshop once ruled the design world, then Sketch disrupted it, Figma reshaped collaboration, and now AI...
Figma vs Framer: What Designers Should Know

Figma vs Framer: What Designers Should Know

For the last few years, Figma has been the default tool for product design. It solved the collaboration problem, brought design into the browser, and made handoff easier than ev...
Why Figma Replaced Sketch for Good

Why Figma Replaced Sketch for Good

When I started using Sketch, it felt like the future of design. Clean interface, vector-first, and purpose-built for UI work - it quickly became the tool of choice for many design...
The Mindset You Need for Design Collaboration

The Mindset You Need for Design Collaboration

During my time at Microsoft, one of the most valuable lessons I learned was the power of a growth mindset. Early on, I sometimes saw collaboration as a test of defending my idea...
The Practice That Helps Designers Work Smarter

The Practice That Helps Designers Work Smarter

Every designer has faced it: a ticket lands in your backlog with little context. No PRD, no clear scope - just a line like, “Update this flow” or “Try this variation.” Early in my...
Why the Design Ladder Isn’t Just Titles

Why the Design Ladder Isn’t Just Titles

When I first started in design, I thought career growth was all about climbing titles. Junior to mid, mid to senior, senior to lead - it looked like a neat ladder. But the reality...
Design Execution: Where Ideas Meet Reality

Design Execution: Where Ideas Meet Reality

Design ideas are exciting, but they only matter when they make it into the hands of users. Early in my career, I thought the hardest part was wireframing and UI polish. But I qu...
What Users Taught Me That Prototypes Didn’t

What Users Taught Me That Prototypes Didn’t

Every design feels solid on paper until real users interact with it. Early in my career, I sometimes skipped deep testing because I believed the flows were clear enough. Inevita...
The Step Designers Skip That Costs Time

The Step Designers Skip That Costs Time

Early on, I believed good design came from inspiration - that spark of an idea you sketch out and polish until it feels right. But experience showed me otherwise. Without a proces...
How Data and Users Guide Better Design

How Data and Users Guide Better Design

Early in my career, I sometimes jumped straight into designing without doing enough research. The result looked polished, but too often it didn’t solve the real problems users w...
Why Every UX Project Needs Clear Goals

Why Every UX Project Needs Clear Goals

When I look back at projects that felt messy or dragged on, there’s a common thread: we didn’t start with clear goals. The team was eager to design, code, and ship, but we hadn’...
How to Reset Your Mind for Creative Work

How to Reset Your Mind for Creative Work

I used to sit at my desk for hours, convinced that grinding without breaks was the only way to get things done. But often, I’d end up staring at the same screen, re-reading the ...