In my career, I’ve lived through enough tool revolutions to lose count. Photoshop once ruled the design world, then Sketch disrupted it, Figma reshaped collaboration, and now AI...
For the last few years, Figma has been the default tool for product design. It solved the collaboration problem, brought design into the browser, and made handoff easier than ev...
When I started using Sketch, it felt like the future of design. Clean interface, vector-first, and purpose-built for UI work - it quickly became the tool of choice for many design...
During my time at Microsoft, one of the most valuable lessons I learned was the power of a growth mindset. Early on, I sometimes saw collaboration as a test of defending my idea...
Every designer has faced it: a ticket lands in your backlog with little context. No PRD, no clear scope - just a line like, “Update this flow” or “Try this variation.” Early in my...
When I first started in design, I thought career growth was all about climbing titles. Junior to mid, mid to senior, senior to lead - it looked like a neat ladder. But the reality...
Design ideas are exciting, but they only matter when they make it into the hands of users. Early in my career, I thought the hardest part was wireframing and UI polish. But I qu...
Every design feels solid on paper until real users interact with it. Early in my career, I sometimes skipped deep testing because I believed the flows were clear enough. Inevita...
Early on, I believed good design came from inspiration - that spark of an idea you sketch out and polish until it feels right. But experience showed me otherwise. Without a proces...
Early in my career, I sometimes jumped straight into designing without doing enough research. The result looked polished, but too often it didn’t solve the real problems users w...
When I look back at projects that felt messy or dragged on, there’s a common thread: we didn’t start with clear goals. The team was eager to design, code, and ship, but we hadn’...
I used to sit at my desk for hours, convinced that grinding without breaks was the only way to get things done. But often, I’d end up staring at the same screen, re-reading the ...